]> git.karo-electronics.de Git - karo-tx-linux.git/blob - drivers/gpu/drm/sun4i/sun4i_layer.c
Merge branch 'kvm-ppc-next' of git://git.kernel.org/pub/scm/linux/kernel/git/paulus...
[karo-tx-linux.git] / drivers / gpu / drm / sun4i / sun4i_layer.c
1 /*
2  * Copyright (C) 2015 Free Electrons
3  * Copyright (C) 2015 NextThing Co
4  *
5  * Maxime Ripard <maxime.ripard@free-electrons.com>
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License as
9  * published by the Free Software Foundation; either version 2 of
10  * the License, or (at your option) any later version.
11  */
12
13 #include <drm/drm_atomic_helper.h>
14 #include <drm/drm_crtc.h>
15 #include <drm/drm_plane_helper.h>
16 #include <drm/drmP.h>
17
18 #include "sun4i_backend.h"
19 #include "sun4i_layer.h"
20
21 struct sun4i_plane_desc {
22                enum drm_plane_type     type;
23                u8                      pipe;
24                const uint32_t          *formats;
25                uint32_t                nformats;
26 };
27
28 static int sun4i_backend_layer_atomic_check(struct drm_plane *plane,
29                                             struct drm_plane_state *state)
30 {
31         return 0;
32 }
33
34 static void sun4i_backend_layer_atomic_disable(struct drm_plane *plane,
35                                                struct drm_plane_state *old_state)
36 {
37         struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
38         struct sun4i_backend *backend = layer->backend;
39
40         sun4i_backend_layer_enable(backend, layer->id, false);
41 }
42
43 static void sun4i_backend_layer_atomic_update(struct drm_plane *plane,
44                                               struct drm_plane_state *old_state)
45 {
46         struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
47         struct sun4i_backend *backend = layer->backend;
48
49         sun4i_backend_update_layer_coord(backend, layer->id, plane);
50         sun4i_backend_update_layer_formats(backend, layer->id, plane);
51         sun4i_backend_update_layer_buffer(backend, layer->id, plane);
52         sun4i_backend_layer_enable(backend, layer->id, true);
53 }
54
55 static struct drm_plane_helper_funcs sun4i_backend_layer_helper_funcs = {
56         .atomic_check   = sun4i_backend_layer_atomic_check,
57         .atomic_disable = sun4i_backend_layer_atomic_disable,
58         .atomic_update  = sun4i_backend_layer_atomic_update,
59 };
60
61 static const struct drm_plane_funcs sun4i_backend_layer_funcs = {
62         .atomic_destroy_state   = drm_atomic_helper_plane_destroy_state,
63         .atomic_duplicate_state = drm_atomic_helper_plane_duplicate_state,
64         .destroy                = drm_plane_cleanup,
65         .disable_plane          = drm_atomic_helper_disable_plane,
66         .reset                  = drm_atomic_helper_plane_reset,
67         .update_plane           = drm_atomic_helper_update_plane,
68 };
69
70 static const uint32_t sun4i_backend_layer_formats_primary[] = {
71         DRM_FORMAT_ARGB8888,
72         DRM_FORMAT_RGB888,
73         DRM_FORMAT_RGB565,
74         DRM_FORMAT_XRGB8888,
75 };
76
77 static const uint32_t sun4i_backend_layer_formats_overlay[] = {
78         DRM_FORMAT_ARGB8888,
79         DRM_FORMAT_ARGB4444,
80         DRM_FORMAT_ARGB1555,
81         DRM_FORMAT_RGBA5551,
82         DRM_FORMAT_RGBA4444,
83         DRM_FORMAT_RGB888,
84         DRM_FORMAT_RGB565,
85         DRM_FORMAT_XRGB8888,
86 };
87
88 static const struct sun4i_plane_desc sun4i_backend_planes[] = {
89         {
90                 .type = DRM_PLANE_TYPE_PRIMARY,
91                 .pipe = 0,
92                 .formats = sun4i_backend_layer_formats_primary,
93                 .nformats = ARRAY_SIZE(sun4i_backend_layer_formats_primary),
94         },
95         {
96                 .type = DRM_PLANE_TYPE_OVERLAY,
97                 .pipe = 1,
98                 .formats = sun4i_backend_layer_formats_overlay,
99                 .nformats = ARRAY_SIZE(sun4i_backend_layer_formats_overlay),
100         },
101 };
102
103 static struct sun4i_layer *sun4i_layer_init_one(struct drm_device *drm,
104                                                 struct sun4i_backend *backend,
105                                                 const struct sun4i_plane_desc *plane)
106 {
107         struct sun4i_layer *layer;
108         int ret;
109
110         layer = devm_kzalloc(drm->dev, sizeof(*layer), GFP_KERNEL);
111         if (!layer)
112                 return ERR_PTR(-ENOMEM);
113
114         /* possible crtcs are set later */
115         ret = drm_universal_plane_init(drm, &layer->plane, 0,
116                                        &sun4i_backend_layer_funcs,
117                                        plane->formats, plane->nformats,
118                                        plane->type, NULL);
119         if (ret) {
120                 dev_err(drm->dev, "Couldn't initialize layer\n");
121                 return ERR_PTR(ret);
122         }
123
124         drm_plane_helper_add(&layer->plane,
125                              &sun4i_backend_layer_helper_funcs);
126         layer->backend = backend;
127
128         return layer;
129 }
130
131 struct sun4i_layer **sun4i_layers_init(struct drm_device *drm,
132                                        struct sun4i_backend *backend)
133 {
134         struct sun4i_layer **layers;
135         int i;
136
137         layers = devm_kcalloc(drm->dev, ARRAY_SIZE(sun4i_backend_planes) + 1,
138                               sizeof(*layers), GFP_KERNEL);
139         if (!layers)
140                 return ERR_PTR(-ENOMEM);
141
142         /*
143          * The hardware is a bit unusual here.
144          *
145          * Even though it supports 4 layers, it does the composition
146          * in two separate steps.
147          *
148          * The first one is assigning a layer to one of its two
149          * pipes. If more that 1 layer is assigned to the same pipe,
150          * and if pixels overlaps, the pipe will take the pixel from
151          * the layer with the highest priority.
152          *
153          * The second step is the actual alpha blending, that takes
154          * the two pipes as input, and uses the eventual alpha
155          * component to do the transparency between the two.
156          *
157          * This two steps scenario makes us unable to guarantee a
158          * robust alpha blending between the 4 layers in all
159          * situations. So we just expose two layers, one per pipe. On
160          * SoCs that support it, sprites could fill the need for more
161          * layers.
162          */
163         for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) {
164                 const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i];
165                 struct sun4i_layer *layer;
166
167                 layer = sun4i_layer_init_one(drm, backend, plane);
168                 if (IS_ERR(layer)) {
169                         dev_err(drm->dev, "Couldn't initialize %s plane\n",
170                                 i ? "overlay" : "primary");
171                         return ERR_CAST(layer);
172                 };
173
174                 DRM_DEBUG_DRIVER("Assigning %s plane to pipe %d\n",
175                                  i ? "overlay" : "primary", plane->pipe);
176                 regmap_update_bits(backend->regs, SUN4I_BACKEND_ATTCTL_REG0(i),
177                                    SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL_MASK,
178                                    SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(plane->pipe));
179
180                 layer->id = i;
181                 layers[i] = layer;
182         };
183
184         return layers;
185 }