2 * Audio support for PS3
3 * Copyright (C) 2007 Sony Computer Entertainment Inc.
5 * Copyright 2006, 2007 Sony Corporation
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; version 2 of the Licence.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #if !defined(_SND_PS3_H_)
24 #include <linux/irqreturn.h>
26 #define SND_PS3_DRIVER_NAME "snd_ps3"
28 enum snd_ps3_out_channel {
35 enum snd_ps3_dma_filltype {
36 SND_PS3_DMA_FILLTYPE_FIRSTFILL,
37 SND_PS3_DMA_FILLTYPE_RUNNING,
38 SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL,
39 SND_PS3_DMA_FILLTYPE_SILENT_RUNNING
48 struct snd_ps3_avsetting_info {
49 uint32_t avs_audio_ch; /* fixed */
50 uint32_t avs_audio_rate;
51 uint32_t avs_audio_width;
52 uint32_t avs_audio_format; /* fixed */
53 uint32_t avs_audio_source; /* fixed */
54 unsigned char avs_cs_info[8];
57 * PS3 audio 'card' instance
58 * there should be only ONE hardware.
60 struct snd_ps3_card_info {
61 struct ps3_system_bus_device *ps3_dev;
62 struct snd_card *card;
65 struct snd_pcm_substream *substream;
72 void __iomem *mapped_mmio_vaddr;
78 /* remember avsetting */
79 struct snd_ps3_avsetting_info avs;
81 /* dma buffer management */
84 void * dma_start_vaddr[2]; /* 0 for L, 1 for R */
85 dma_addr_t dma_start_bus_addr[2];
86 size_t dma_buffer_size;
87 void * dma_last_transfer_vaddr[2];
88 void * dma_next_transfer_vaddr[2];
95 void *null_buffer_start_vaddr;
96 dma_addr_t null_buffer_start_dma_addr;
99 unsigned int start_delay;
104 /* PS3 audio DMAC block size in bytes */
105 #define PS3_AUDIO_DMAC_BLOCK_SIZE (128)
106 /* one stage (stereo) of audio FIFO in bytes */
107 #define PS3_AUDIO_FIFO_STAGE_SIZE (256)
108 /* how many stages the fifo have */
109 #define PS3_AUDIO_FIFO_STAGE_COUNT (8)
110 /* fifo size 128 bytes * 8 stages * stereo (2ch) */
111 #define PS3_AUDIO_FIFO_SIZE \
112 (PS3_AUDIO_FIFO_STAGE_SIZE * PS3_AUDIO_FIFO_STAGE_COUNT)
114 /* PS3 audio DMAC max block count in one dma shot = 128 (0x80) blocks*/
115 #define PS3_AUDIO_DMAC_MAX_BLOCKS (PS3_AUDIO_DMASIZE_BLOCKS_MASK + 1)
117 #define PS3_AUDIO_NORMAL_DMA_START_CH (0)
118 #define PS3_AUDIO_NORMAL_DMA_COUNT (8)
119 #define PS3_AUDIO_NULL_DMA_START_CH \
120 (PS3_AUDIO_NORMAL_DMA_START_CH + PS3_AUDIO_NORMAL_DMA_COUNT)
121 #define PS3_AUDIO_NULL_DMA_COUNT (2)
123 #define SND_PS3_MAX_VOL (0x0F)
124 #define SND_PS3_MIN_VOL (0x00)
125 #define SND_PS3_MIN_ATT SND_PS3_MIN_VOL
126 #define SND_PS3_MAX_ATT SND_PS3_MAX_VOL
128 #define SND_PS3_PCM_PREALLOC_SIZE \
129 (PS3_AUDIO_DMAC_BLOCK_SIZE * PS3_AUDIO_DMAC_MAX_BLOCKS * 4)
131 #define SND_PS3_DMA_REGION_SIZE \
132 (SND_PS3_PCM_PREALLOC_SIZE + PAGE_SIZE)
134 #define PS3_AUDIO_IOID (1UL)
136 #endif /* _SND_PS3_H_ */