+ struct bmp_color_table_entry *entry;
+ uint val;
+
+ if (cmap_base) {
+ val = cmap_base[*bmap];
+ } else {
+ entry = &palette[*bmap];
+ val = entry->blue >> 3 |
+ entry->green >> 2 << 5 |
+ entry->red >> 3 << 11;
+ }
+ *(uint16_t *)fb = val;
+ bmap++;
+ fb += sizeof(uint16_t) / sizeof(*fb);