perflvl->core = ROM16(entry[8]) * 1000;
perflvl->shader = ROM16(entry[10]) * 1000;
perflvl->memory = ROM16(entry[12]) * 1000;
perflvl->core = ROM16(entry[8]) * 1000;
perflvl->shader = ROM16(entry[10]) * 1000;
perflvl->memory = ROM16(entry[12]) * 1000;