+ spin_unlock_irqrestore(&pool_lock, flags);
+}
+
+/*
+ * Put the object back into the pool and schedule work to free objects
+ * if necessary.
+ */
+static void free_object(struct debug_obj *obj)
+{
+ unsigned long flags;
+ int sched = 0;
+
+ spin_lock_irqsave(&pool_lock, flags);
+ /*
+ * schedule work when the pool is filled and the cache is
+ * initialized:
+ */
+ if (obj_pool_free > ODEBUG_POOL_SIZE && obj_cache)
+ sched = !work_pending(&debug_obj_work);
+ hlist_add_head(&obj->node, &obj_pool);
+ obj_pool_free++;
+ obj_pool_used--;
+ spin_unlock_irqrestore(&pool_lock, flags);
+ if (sched)
+ schedule_work(&debug_obj_work);