#define FB_SYNC_SWAP_RGB 0x04000000
#define FB_SYNC_CLK_SEL_EN 0x02000000
+/*
+ * Specify the way your display is connected. The IPU can arbitrarily
+ * map the internal colors to the external data lines. We only support
+ * the following mappings at the moment.
+ */
+enum disp_data_mapping {
+ /* blue -> d[0..5], green -> d[6..11], red -> d[12..17] */
+ IPU_DISP_DATA_MAPPING_RGB666,
+ /* blue -> d[0..4], green -> d[5..10], red -> d[11..15] */
+ IPU_DISP_DATA_MAPPING_RGB565,
+ /* blue -> d[0..7], green -> d[8..15], red -> d[16..23] */
+ IPU_DISP_DATA_MAPPING_RGB888,
+};
+
/**
* struct mx3fb_platform_data - mx3fb platform data
*
const char *name;
const struct fb_videomode *mode;
int num_modes;
+ enum disp_data_mapping disp_data_fmt;
};
#endif