#ifndef _ASM_VGA_H
#define _ASM_VGA_H
+#include <asm/addrspace.h>
#include <asm/byteorder.h>
/*
* access the videoram directly without any black magic.
*/
-#define VGA_MAP_MEM(x, s) (0xb0000000L + (unsigned long)(x))
+#define VGA_MAP_MEM(x, s) CKSEG1ADDR(0x10000000L + (unsigned long)(x))
#define vga_readb(x) (*(x))
#define vga_writeb(x, y) (*(y) = (x))