#ifdef CONFIG_LCD_LOGO
#include <bmp_logo.h>
#include <bmp_logo_data.h>
-#if (CONSOLE_COLOR_WHITE >= BMP_LOGO_OFFSET) && (LCD_BPP != LCD_COLOR16)
+#if (CONSOLE_COLOR_WHITE >= BMP_LOGO_OFFSET) && (LCD_BPP < LCD_COLOR16)
#error Default Color Map overlaps with Logo Color Map
#endif
#endif
*(uint16_t *)fb = val;
bmap++;
fb += sizeof(uint16_t) / sizeof(*fb);
- } else {
- FB_PUT_BYTE(fb, bmap);
}
}
if (bpix > 8) {