*
*/
+#include <common.h>
#include <splash.h>
+#include <lcd.h>
-int __splash_screen_prepare(void)
+__weak int splash_screen_prepare(void)
{
return 0;
}
-int splash_screen_prepare(void)
- __attribute__ ((weak, alias("__splash_screen_prepare")));
+#ifdef CONFIG_SPLASH_SCREEN_ALIGN
+void splash_get_pos(int *x, int *y)
+{
+ char *s = getenv("splashpos");
+
+ if (!s)
+ return;
+
+ if (s[0] == 'm')
+ *x = BMP_ALIGN_CENTER;
+ else
+ *x = simple_strtol(s, NULL, 0);
+
+ s = strchr(s + 1, ',');
+ if (s != NULL) {
+ if (s[1] == 'm')
+ *y = BMP_ALIGN_CENTER;
+ else
+ *y = simple_strtol(s + 1, NULL, 0);
+ }
+}
+#endif /* CONFIG_SPLASH_SCREEN_ALIGN */
+
+#if defined(CONFIG_SPLASH_SCREEN) && defined(CONFIG_LCD)
+int lcd_splash(ulong addr)
+{
+ int x = 0, y = 0, ret;
+
+ ret = splash_screen_prepare();
+ if (ret)
+ return ret;
+
+ splash_get_pos(&x, &y);
+
+ return bmp_display(addr, x, y);
+}
+#endif