* AGP so that GPU can catch out of VRAM/AGP access
*/
if (rdev->mc.gtt_location > rdev->mc.mc_vram_size) {
- /* Enought place before */
+ /* Enough place before */
rdev->mc.vram_location = rdev->mc.gtt_location -
rdev->mc.mc_vram_size;
} else if (tmp > rdev->mc.mc_vram_size) {
- /* Enought place after */
+ /* Enough place after */
rdev->mc.vram_location = rdev->mc.gtt_location +
rdev->mc.gtt_size;
} else {