dev_err(rdev->dev, "(%d) pin blit object failed\n", r);
return r;
}
+ rdev->mc.active_vram_size = rdev->mc.real_vram_size;
return 0;
}
{
int r;
+ rdev->mc.active_vram_size = rdev->mc.visible_vram_size;
if (rdev->r600_blit.shader_obj == NULL)
return;
/* If we can't reserve the bo, unref should be enough to destroy
int src_x = src_gpu_addr & 255;
int dst_x = dst_gpu_addr & 255;
int h = 1;
- src_gpu_addr = src_gpu_addr & ~255;
- dst_gpu_addr = dst_gpu_addr & ~255;
+ src_gpu_addr = src_gpu_addr & ~255ULL;
+ dst_gpu_addr = dst_gpu_addr & ~255ULL;
if (!src_x && !dst_x) {
h = (cur_size / max_bytes);
int src_x = (src_gpu_addr & 255);
int dst_x = (dst_gpu_addr & 255);
int h = 1;
- src_gpu_addr = src_gpu_addr & ~255;
- dst_gpu_addr = dst_gpu_addr & ~255;
+ src_gpu_addr = src_gpu_addr & ~255ULL;
+ dst_gpu_addr = dst_gpu_addr & ~255ULL;
if (!src_x && !dst_x) {
h = (cur_size / max_bytes);