case V_038000_SQ_TEX_DIM_2D_ARRAY:
is_array = true;
break;
- case V_038000_SQ_TEX_DIM_2D_MSAA:
case V_038000_SQ_TEX_DIM_2D_ARRAY_MSAA:
+ is_array = true;
+ /* fall through */
+ case V_038000_SQ_TEX_DIM_2D_MSAA:
+ array_check.nsamples = 1 << llevel;
+ llevel = 0;
+ break;
default:
dev_warn(p->dev, "this kernel doesn't support %d texture dim\n", G_038000_DIM(word0));
return -EINVAL;