struct grip_mp {
struct gameport *gameport;
struct grip_port *port[GRIP_MAX_PORTS];
-// struct input_dev *dev[4];
-// int mode[4];
-// int registered[4];
int reads;
int bads;
-
- /* individual gamepad states */
-// int buttons[4];
-// int xaxes[4];
-// int yaxes[4];
-// int dirty[4]; /* has the state been updated? */
};
/*