for (i = 0; i < num_actors; i++) {
u64 req_range = req_power[i] * power_range;
- granted_power[i] = div_u64(req_range, total_req_power);
+ granted_power[i] = DIV_ROUND_CLOSEST_ULL(req_range,
+ total_req_power);
if (granted_power[i] > max_power[i]) {
extra_power += granted_power[i] - max_power[i];