struct mv_u3d_ep *ep;
struct mv_u3d_ep_context *ep_context;
u32 epxcr, direction;
+ unsigned long flags;
if (!_ep)
return -EINVAL;
direction = mv_u3d_ep_dir(ep);
/* nuke all pending requests (does flush) */
+ spin_lock_irqsave(&u3d->lock, flags);
mv_u3d_nuke(ep, -ESHUTDOWN);
+ spin_unlock_irqrestore(&u3d->lock, flags);
/* Disable the endpoint for Rx or Tx and reset the endpoint type */
if (direction == MV_U3D_EP_DIR_OUT) {