#include <linux/dma-mapping.h>
#include <linux/vmalloc.h>
#include <linux/clk.h>
+#include <linux/gfp.h>
#include <mach/lcdc.h>
#include <plat/dma.h>
/*
* Configure the LCD DMA for a palette load operation and do the palette
* downloading synchronously. We don't use the frame+palette load mode of
- * the controller, since the palette can always be downloaded seperately.
+ * the controller, since the palette can always be downloaded separately.
*/
static void load_palette(void)
{