* But with imperfect damage info we may send pixels over USB
* that were, in fact, unchanged - wasting limited USB bandwidth
*/
- new_back = vmalloc(new_len);
+ new_back = vzalloc(new_len);
if (!new_back)
- pr_info("No shadow/backing buffer allcoated\n");
+ pr_info("No shadow/backing buffer allocated\n");
else {
if (dev->backing_buffer)
vfree(dev->backing_buffer);
dev->backing_buffer = new_back;
- memset(dev->backing_buffer, 0, new_len);
}
}