int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
void gameport_close(struct gameport *gameport);
-void gameport_rescan(struct gameport *gameport);
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
mutex_unlock(&gameport->drv_mutex);
}
-void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
-static inline void gameport_register_driver(struct gameport_driver *drv)
+int __gameport_register_driver(struct gameport_driver *drv,
+ struct module *owner, const char *mod_name);
+static inline int __must_check gameport_register_driver(struct gameport_driver *drv)
{
- __gameport_register_driver(drv, THIS_MODULE);
+ return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
}
void gameport_unregister_driver(struct gameport_driver *drv);