* Add links between the entities commonly found on PC customer's hardware at
* the V4L2 side: camera sensors, audio and video PLL-IF decoders, tuners,
* analog TV decoder and I/O entities (video, VBI and Software Defined Radio).
- * NOTE: webcams are modelled on a very simple way: the sensor is
- * connected directly to the I/O entity. All dirty details, like
- * scaler and crop HW are hidden. While such mapping is enough for v4l2
- * interface centric PC-consumer's hardware, V4L2 subdev centric camera
- * hardware should not use this routine, as it will not build the right graph.
+ *
+ * .. note::
+ *
+ * Webcams are modelled on a very simple way: the sensor is
+ * connected directly to the I/O entity. All dirty details, like
+ * scaler and crop HW are hidden. While such mapping is enough for v4l2
+ * interface centric PC-consumer's hardware, V4L2 subdev centric camera
+ * hardware should not use this routine, as it will not build the right graph.
*/
int v4l2_mc_create_media_graph(struct media_device *mdev);