#include <asm/cache.h>
#include <asm/byteorder.h> /* for nton* / ntoh* stuff */
+#define DEBUG_LL_STATE 0 /* Link local state machine changes */
+#define DEBUG_DEV_PKT 0 /* Packets or info directed to the device */
+#define DEBUG_NET_PKT 0 /* Packets on info on the network at large */
+#define DEBUG_INT_STATE 0 /* Internal network state changes */
/*
* The number of receive packet buffers, and the required packet buffer
enum proto_t {
BOOTP, RARP, ARP, TFTPGET, DHCP, PING, DNS, NFS, CDP, NETCONS, SNTP,
- TFTPSRV, TFTPPUT
+ TFTPSRV, TFTPPUT, LINKLOCAL
};
/* from net/net.c */
#endif
/* Initialize the network adapter */
+extern void net_init(void);
extern int NetLoop(enum proto_t);
/* Shutdown adapters and cleanup */
{
extern enum net_loop_state net_state;
+ debug_cond(DEBUG_INT_STATE, "--- NetState set to %d\n", state);
net_state = state;
}
-/* Transmit "NetTxPacket" */
+/* Transmit a packet */
static inline void NetSendPacket(uchar *pkt, int len)
{
(void) eth_send(pkt, len);
}
/*
- * Transmit UDP packet, performing ARP request if needed
+ * Transmit "NetTxPacket" as UDP packet, performing ARP request if needed
* (ether will be populated)
*
* @param ether Raw packet buffer
* @param sport Source UDP port
* @param payload_len Length of data after the UDP header
*/
-extern int NetSendUDPPacket(uchar *ether, IPaddr_t dest, int dport,
+extern int NetSendUDPPacket(uchar *ether, IPaddr_t dest, int dport,
int sport, int payload_len);
/* Processes a received packet */