char *ubivol; /* UBI volume-name for ubifsmount */
};
+#ifdef CONFIG_SPLASH_SOURCE
int splash_source_load(struct splash_location *locations, uint size);
+#else
+static inline int splash_source_load(struct splash_location *locations,
+ uint size)
+{
+ return 0;
+}
+#endif
+
int splash_screen_prepare(void);
#ifdef CONFIG_SPLASH_SCREEN_ALIGN