}
/**
- * crush_choose - choose numrep distinct items of given type
+ * crush_choose_firstn - choose numrep distinct items of given type
* @map: the crush_map
* @bucket: the bucket we are choose an item from
* @x: crush input value
* @type: the type of item to choose
* @out: pointer to output vector
* @outpos: our position in that vector
- * @firstn: true if choosing "first n" items, false if choosing "indep"
- * @recurse_to_leaf: true if we want one device under each item of given type
- * @descend_once: true if we should only try one descent before giving up
+ * @tries: number of attempts to make
+ * @recurse_tries: number of attempts to have recursive chooseleaf make
+ * @local_tries: localized retries
+ * @local_fallback_tries: localized fallback retries
+ * @recurse_to_leaf: true if we want one device under each item of given type (chooseleaf instead of choose)
* @out2: second output vector for leaf items (if @recurse_to_leaf)
*/
-static int crush_choose(const struct crush_map *map,
- struct crush_bucket *bucket,
- const __u32 *weight, int weight_max,
- int x, int numrep, int type,
- int *out, int outpos,
- int firstn, int recurse_to_leaf,
- int descend_once, int *out2)
+static int crush_choose_firstn(const struct crush_map *map,
+ struct crush_bucket *bucket,
+ const __u32 *weight, int weight_max,
+ int x, int numrep, int type,
+ int *out, int outpos,
+ unsigned int tries,
+ unsigned int recurse_tries,
+ unsigned int local_tries,
+ unsigned int local_fallback_tries,
+ int recurse_to_leaf,
+ int *out2)
{
int rep;
unsigned int ftotal, flocal;
collide = 0;
retry_bucket = 0;
r = rep;
- if (in->alg == CRUSH_BUCKET_UNIFORM) {
- /* be careful */
- if (firstn || (__u32)numrep >= in->size)
- /* r' = r + f_total */
- r += ftotal;
- else if (in->size % numrep == 0)
- /* r'=r+(n+1)*f_local */
- r += (numrep+1) *
- (flocal+ftotal);
- else
- /* r' = r + n*f_local */
- r += numrep * (flocal+ftotal);
- } else {
- if (firstn)
- /* r' = r + f_total */
- r += ftotal;
- else
- /* r' = r + n*f_local */
- r += numrep * (flocal+ftotal);
- }
+ /* r' = r + f_total */
+ r += ftotal;
/* bucket choose */
if (in->size == 0) {
reject = 1;
goto reject;
}
- if (map->choose_local_fallback_tries > 0 &&
+ if (local_fallback_tries > 0 &&
flocal >= (in->size>>1) &&
- flocal > map->choose_local_fallback_tries)
+ flocal > local_fallback_tries)
item = bucket_perm_choose(in, x, r);
else
item = crush_bucket_choose(in, x, r);
reject = 0;
if (!collide && recurse_to_leaf) {
if (item < 0) {
- if (crush_choose(map,
+ if (crush_choose_firstn(map,
map->buckets[-1-item],
weight, weight_max,
x, outpos+1, 0,
out2, outpos,
- firstn, 0,
- map->chooseleaf_descend_once,
+ recurse_tries, 0,
+ local_tries,
+ local_fallback_tries,
+ 0,
NULL) <= outpos)
/* didn't get leaf */
reject = 1;
ftotal++;
flocal++;
- if (reject && descend_once)
- /* let outer call try again */
- skip_rep = 1;
- else if (collide && flocal <= map->choose_local_tries)
+ if (collide && flocal <= local_tries)
/* retry locally a few times */
retry_bucket = 1;
- else if (map->choose_local_fallback_tries > 0 &&
- flocal <= in->size + map->choose_local_fallback_tries)
+ else if (local_fallback_tries > 0 &&
+ flocal <= in->size + local_fallback_tries)
/* exhaustive bucket search */
retry_bucket = 1;
- else if (ftotal <= map->choose_total_tries)
+ else if (ftotal <= tries)
/* then retry descent */
retry_descent = 1;
else
} while (retry_descent);
if (skip_rep) {
- if (firstn) {
- dprintk("skip rep\n");
- continue;
- }
- dprintk("undef rep, continuing\n");
- item = CRUSH_ITEM_UNDEF;
+ dprintk("skip rep\n");
+ continue;
}
dprintk("CHOOSE got %d\n", item);
/**
- * choose indep: alternative breadth-first positionally stable mapping
+ * crush_choose_indep: alternative breadth-first positionally stable mapping
*
*/
static void crush_choose_indep(const struct crush_map *map,
- struct crush_bucket *bucket,
- const __u32 *weight, int weight_max,
- int x, int numrep, int type,
- int *out, int outpos,
- int recurse_to_leaf,
- int *out2)
+ struct crush_bucket *bucket,
+ const __u32 *weight, int weight_max,
+ int x, int left, int numrep, int type,
+ int *out, int outpos,
+ unsigned int tries,
+ unsigned int recurse_tries,
+ int recurse_to_leaf,
+ int *out2,
+ int parent_r)
{
struct crush_bucket *in = bucket;
- int left = numrep - outpos;
+ int endpos = outpos + left;
int rep;
unsigned int ftotal;
int r;
bucket->id, x, outpos, numrep);
/* initially my result is undefined */
- for (rep = outpos; rep < numrep; rep++) {
+ for (rep = outpos; rep < endpos; rep++) {
out[rep] = CRUSH_ITEM_UNDEF;
if (out2)
out2[rep] = CRUSH_ITEM_UNDEF;
}
- for (ftotal = 0; left > 0 && ftotal < map->choose_total_tries; ftotal++) {
- for (rep = outpos; rep < numrep; rep++) {
+ for (ftotal = 0; left > 0 && ftotal < tries; ftotal++) {
+ for (rep = outpos; rep < endpos; rep++) {
if (out[rep] != CRUSH_ITEM_UNDEF)
continue;
* this will involve more devices in data
* movement and tend to distribute the load.
*/
- r = rep;
+ r = rep + parent_r;
/* be careful */
if (in->alg == CRUSH_BUCKET_UNIFORM &&
/* collision? */
collide = 0;
- for (i = outpos; i < numrep; i++) {
+ for (i = outpos; i < endpos; i++) {
if (out[i] == item) {
collide = 1;
break;
if (recurse_to_leaf) {
if (item < 0) {
crush_choose_indep(map,
- map->buckets[-1-item],
- weight, weight_max,
- x, rep+1, 0,
- out2, rep,
- 0, NULL);
+ map->buckets[-1-item],
+ weight, weight_max,
+ x, 1, numrep, 0,
+ out2, rep,
+ recurse_tries, 0,
+ 0, NULL, r);
if (out2[rep] == CRUSH_ITEM_NONE) {
/* placed nothing; no leaf */
break;
}
}
}
- for (rep = outpos; rep < numrep; rep++) {
+ for (rep = outpos; rep < endpos; rep++) {
if (out[rep] == CRUSH_ITEM_UNDEF) {
out[rep] = CRUSH_ITEM_NONE;
}
__u32 step;
int i, j;
int numrep;
- const int descend_once = 0;
+ int choose_tries = map->choose_total_tries;
+ int choose_local_tries = map->choose_local_tries;
+ int choose_local_fallback_tries = map->choose_local_fallback_tries;
+ int choose_leaf_tries = 0;
if ((__u32)ruleno >= map->max_rules) {
dprintk(" bad ruleno %d\n", ruleno);
wsize = 1;
break;
- case CRUSH_RULE_CHOOSE_LEAF_FIRSTN:
+ case CRUSH_RULE_SET_CHOOSE_TRIES:
+ if (curstep->arg1 > 0)
+ choose_tries = curstep->arg1;
+ break;
+
+ case CRUSH_RULE_SET_CHOOSELEAF_TRIES:
+ if (curstep->arg1 > 0)
+ choose_leaf_tries = curstep->arg1;
+ break;
+
+ case CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES:
+ if (curstep->arg1 > 0)
+ choose_local_tries = curstep->arg1;
+ break;
+
+ case CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES:
+ if (curstep->arg1 > 0)
+ choose_local_fallback_tries = curstep->arg1;
+ break;
+
+ case CRUSH_RULE_CHOOSELEAF_FIRSTN:
case CRUSH_RULE_CHOOSE_FIRSTN:
firstn = 1;
/* fall through */
- case CRUSH_RULE_CHOOSE_LEAF_INDEP:
+ case CRUSH_RULE_CHOOSELEAF_INDEP:
case CRUSH_RULE_CHOOSE_INDEP:
if (wsize == 0)
break;
recurse_to_leaf =
curstep->op ==
- CRUSH_RULE_CHOOSE_LEAF_FIRSTN ||
+ CRUSH_RULE_CHOOSELEAF_FIRSTN ||
curstep->op ==
- CRUSH_RULE_CHOOSE_LEAF_INDEP;
+ CRUSH_RULE_CHOOSELEAF_INDEP;
/* reset output */
osize = 0;
}
j = 0;
if (firstn) {
- osize += crush_choose(map,
- map->buckets[-1-w[i]],
- weight, weight_max,
- x, numrep,
- curstep->arg2,
- o+osize, j,
- firstn,
- recurse_to_leaf,
- descend_once, c+osize);
+ int recurse_tries;
+ if (choose_leaf_tries)
+ recurse_tries =
+ choose_leaf_tries;
+ else if (map->chooseleaf_descend_once)
+ recurse_tries = 1;
+ else
+ recurse_tries = choose_tries;
+ osize += crush_choose_firstn(
+ map,
+ map->buckets[-1-w[i]],
+ weight, weight_max,
+ x, numrep,
+ curstep->arg2,
+ o+osize, j,
+ choose_tries,
+ recurse_tries,
+ choose_local_tries,
+ choose_local_fallback_tries,
+ recurse_to_leaf,
+ c+osize);
} else {
- crush_choose_indep(map,
- map->buckets[-1-w[i]],
- weight, weight_max,
- x, numrep,
- curstep->arg2,
- o+osize, j,
- recurse_to_leaf,
- c+osize);
+ crush_choose_indep(
+ map,
+ map->buckets[-1-w[i]],
+ weight, weight_max,
+ x, numrep, numrep,
+ curstep->arg2,
+ o+osize, j,
+ choose_tries,
+ choose_leaf_tries ?
+ choose_leaf_tries : 1,
+ recurse_to_leaf,
+ c+osize,
+ 0);
osize += numrep;
}
}