#endif
-/*
- * How many times to try sending a request on a socket before waiting
- * for the socket buffer to clear.
- */
-#define XS_SENDMSG_RETRY (10U)
-
/*
* Time out for an RPC UDP socket connect. UDP socket connects are
* synchronous, but we set a timeout anyway in case of resource
struct sock_xprt *transport = container_of(xprt, struct sock_xprt, xprt);
struct xdr_buf *xdr = &req->rq_snd_buf;
int status;
- unsigned int retry = 0;
xs_encode_tcp_record_marker(&req->rq_snd_buf);
return 0;
}
+ if (status != 0)
+ continue;
status = -EAGAIN;
- if (retry++ > XS_SENDMSG_RETRY)
- break;
+ break;
}
switch (status) {
break;
case TCP_FIN_WAIT1:
/* The client initiated a shutdown of the socket */
+ xprt->connect_cookie++;
xprt->reestablish_timeout = 0;
set_bit(XPRT_CLOSING, &xprt->state);
smp_mb__before_clear_bit();
set_bit(XPRT_CLOSING, &xprt->state);
xprt_force_disconnect(xprt);
case TCP_SYN_SENT:
+ xprt->connect_cookie++;
case TCP_CLOSING:
/*
* If the server closed down the connection, make sure that
nloop++;
} while (err == -EADDRINUSE && nloop != 2);
dprintk("RPC: %s "NIPQUAD_FMT":%u: %s (%d)\n",
- __FUNCTION__, NIPQUAD(myaddr.sin_addr),
+ __func__, NIPQUAD(myaddr.sin_addr),
port, err ? "failed" : "ok", err);
return err;
}