struct bpf_object *bpf_object__open(const char *path);
struct bpf_object *bpf_object__open_buffer(void *obj_buf,
- size_t obj_buf_sz);
+ size_t obj_buf_sz,
+ const char *name);
void bpf_object__close(struct bpf_object *object);
/* Load/unload object into/from kernel */
int bpf_object__load(struct bpf_object *obj);
int bpf_object__unload(struct bpf_object *obj);
+const char *bpf_object__get_name(struct bpf_object *obj);
struct bpf_object *bpf_object__next(struct bpf_object *prev);
#define bpf_object__for_each_safe(pos, tmp) \