-#include "oswald-ui.h"
+#include "oswald.h"
#include "oswald_strings.h"
#include "oswald_fonts.h"
+#include "oswald_hal.h"
#include "oswald_graphics.h"
+// dummies for MW replacement stuff
+
+void SetFont(etFontType Type)
+{
+}
+
+u8t WriteLcdString(const uint8_t x, const uint8_t y, const char *str)
+{
+ return 1;
+}
+
+void WriteLcdNumber(const uint8_t x, const uint8_t y, const int16_t number)
+{
+}
+
+u8t WriteLcdCharacter(const uint8_t x, const uint8_t y, const uint8_t Character)
+{
+ return 1;
+}
+
+
+void oswald_draw_bitmap_offset(const unsigned int xstart, const unsigned int ystart, const unsigned int xoff, const unsigned int yoff, const unsigned int width, const unsigned int height, const void *bmp)
+{
+ unsigned int x, y;
+ uint8_t *cb;
+
+ if (bmp == NULL)
+ return;
+
+ // we only draw set pixel, unset pixel remain as they are
+ for (y=yoff; y<height; y++) {
+ for (x=xoff; x<width; x++) {
+ cb = (uint8_t *)(bmp + (y * ((width / 8) + ((width % 8) ? 1 : 0))) + (x / 8));
+ if (*cb & (1 << (x % 8)))
+ hal_lcd_set_pixel((xstart + x) - xoff, (ystart + y) - yoff, TRUE);
+ }
+ }
+}
#if 0
-void oswald_draw_bitmap(const uint8_t xstart, const uint8_t ystart, const uint8_t width, const uint8_t height, const void *bmp)
+/*inline*/ void oswald_draw_bitmap(const unsigned int xstart, const unsigned int ystart, const unsigned int width, const unsigned int height, const void *bmp)
{
- uint8_t x, y;
+ unsigned int x, y;
uint8_t *cb;
// we only draw set pixel, unset pixel remain as they are
for (y=0; y<height; y++) {
for (x=0; x<width; x++) {
- cb = (uint8_t *)(bmp + (y * ((width / 8)+((width % 8) ? 1:0))) + (x / 8));
+ cb = (uint8_t *)(bmp + (y * ((width / 8) + ((width % 8) ? 1 : 0))) + (x / 8));
if (*cb & (1 << (x % 8)))
- hal_lcd_set_pixel(xstart + x, ystart + y, TRUE);
+ hal_lcd_set_pixel((xstart + x), (ystart + y), TRUE);
}
}
}
+#else
+void oswald_draw_bitmap(const unsigned int xstart, const unsigned int ystart, const unsigned int width, const unsigned int height, const void *bmp)
+{
+ // seems we are triggering a MSPGCC compiler bug here...
+ // if we do not do this trick then bmp becomes 0x00 when passed a livel higher!
+ volatile unsigned int num;
+
+ num = (unsigned int) bmp;
+
+ oswald_draw_bitmap_offset(xstart, ystart, 0, 0, width, height, bmp);
+}
#endif
-void oswald_draw_Line(uint8_t xstart, uint8_t ystart, uint8_t xend, uint8_t yend)
+void oswald_draw_line(const uint8_t xstart, const uint8_t ystart, const uint8_t xend, const uint8_t yend)
{
- uint8_t x, y, t, dx, dy, incx, incy, pdx, pdy, ddx, ddy, es, el, err;
+ int x, y, t, dx, dy, incx, incy, pdx, pdy, ddx, ddy, es, el, err;
dx = xend - xstart;
dy = yend - ystart;
}
hal_lcd_set_pixel(x, y, TRUE);
}
- hal_lcd_update_display();
+ // hal_lcd_update_display();
}
-void oswald_draw_line_ww(u8t xstart, u8t ystart, u8t xend, u8t yend, u8t thickness)
+void oswald_draw_line_ww(const uint8_t xstart, const uint8_t ystart, const uint8_t xend, const uint8_t yend, const uint8_t thickness)
{
int i, x, y, t, dx, dy, incx, incy, pdx, pdy, ddx, ddy, es, el, err;
dy = -dy;
if (dx>dy) {
- pdx = incx; pdy = 0;
- ddx=incx; ddy=incy;
- es =dy; el =dx;
+ pdx = incx;
+ pdy = 0;
+ ddx=incx;
+ ddy=incy;
+ es =dy;
+ el =dx;
} else {
- pdx=0; pdy=incy;
- ddx=incx; ddy=incy;
- es =dx; el =dy;
+ pdx=0;
+ pdy=incy;
+ ddx=incx;
+ ddy=incy;
+ es =dx;
+ el =dy;
}
x = xstart;
hal_lcd_set_pixel(x, y+i, TRUE);
}
}
- hal_lcd_update_display();
+ // hal_lcd_update_display();
}
-u8t oswald_write_character(u8t x, u8t y, oswald_font_face face, u8t Character)
+uint8_t oswald_write_character(const uint8_t x, const uint8_t y, const oswald_font_face face, const uint8_t Character)
{
#if 0
u8t CharacterHeight = GetCharacterHeight();
if (bitmap[ly] & (1<<lx)) {
hal_lcd_set_pixel(lx+x, ly+y, TRUE);
// printf(".");
- } else {
+ } /*else {
hal_lcd_set_pixel(lx+x, ly+y, FALSE);
// printf(" ");
- }
+ }*/
}
// printf("\n");
}
return CharacterWidth + GetFontSpacing();
-#endif
- char *cdata = oswald_fonts[face].data[Character];
+#else
+ uint8_t *cdata = oswald_fonts[face].data;
+ int csize;
+
+ if (Character == 32) // space / blank
+ return oswald_fonts[face].width / 2;
+
+ csize = ((oswald_fonts[face].width / 8) + ((oswald_fonts[face].width % 8) ? 1 : 0)) * oswald_fonts[face].height;
+ //csize += (oswald_fonts[face].height / 8) + ((oswald_fonts[face].height % 8) ? 1 : 0);
+
+ // g_printerr("fp = 0x%08lx cdata = 0x%08lx\n", font_7x12, cdata);
- dbg_out("%c", cdata[1]);
- return 0;
+ cdata = (cdata + (csize * (int)Character));
+
+ //g_printerr("%02x\n", oswald_fonts[face].data[0][0]);
+ //g_printerr("char %02x face %d %dx%d csize %d\n", Character, face, oswald_fonts[face].width, oswald_fonts[face].height, csize);
+ //g_printerr("char %02x %02x %02x\n", (uint8_t)cdata[0], (uint8_t)cdata[1], (uint8_t)cdata[2]);
+
+ // oswald_draw_bitmap(x, y, oswald_fonts[face].height, oswald_fonts[face].height, cdata);
+ //oswald_draw_bitmap(x, y, ((oswald_fonts[face].width / 8) + ((oswald_fonts[face].width % 8) ? 1 : 0))*8, oswald_fonts[face].height, cdata);
+ oswald_draw_bitmap_offset(x, y, (oswald_fonts[face].width % 8) > 0 ? (8-(oswald_fonts[face].width % 8)) : 0, 0, ((oswald_fonts[face].width / 8) + ((oswald_fonts[face].width % 8) ? 1 : 0))*8, oswald_fonts[face].height, cdata);
+
+ return oswald_fonts[face].width;
+#endif
}
-void oswald_write_string(u8t x, u8t y, oswald_font_face face, u8t *str)
+void oswald_write_string(const uint8_t x, const uint8_t y, const oswald_font_face face, char *str)
{
- register lx, i, strl;
+ uint8_t lx, i, strl;
strl = oswald_strlen(str);
if (strl == 0)
lx = x;
for (i=0; i<strl; i++) {
- lx += WriteLcdCharacter(lx, y, str[i]);
+ lx += oswald_write_character(lx, y, face, str[i]);
}
}
-void oswald_Write_number(u8t x, u8t y, oswald_font_face face, s16t number)
+void oswald_write_number(const uint8_t x, const uint8_t y, const oswald_font_face face, const int16_t number)
{
- register lx, i, strl;
- u8t str[8];
+ uint8_t lx, i, strl;
+ char str[8];
itoa(number, str, 10);
strl = oswald_strlen(str);
lx = x;
for (i=0; i<strl; i++) {
- lx += WriteLcdCharacter(lx, y, str[i]);
+ lx += oswald_write_character(lx, y, face, str[i]);
}
}
+