drm/i915: Add sprite watermark programming for VLV and CHV
Program DDL register as part of sprite watermark programming for CHV and VLV.
v2: Rename DRAIN_LATENCY_MAX by DRAIN_LATENCY_MASK
v3: Addressed review comments by Ville
- Changed Sprite DDL definitions to more generic to avoid multiple if-else
- Changed bit masking to customary form
- Changed to bitwise shorthand operator for sprite_dl assignment
Signed-off-by: Gajanan Bhat <gajanan.bhat@intel.com> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>