Using the shared workqueue led to to a deadlock in the case where the
display was unblanked via keyboard.
What happens is something like this:
- User presses a key
context 1:
- drivers/char/keyboard.c calls schedule_console_callback()
- fb_unblank takes the console semaphore
- dsi bus lock is taken, and frame transfer is started (dsi bus lock is
left on)
- Unblank code tries to set the panel backlight, which tries to take dsi
bus lock, but is blocked while the frame transfer is going on
context 2, shared workqueue, console_callback in drivers/char/vt.c:
- Tries to take console semaphore
- Blocks, as console semaphore is being held by context 1
- No other shared workqueue work can be run
context 3, HW irq, caused by FRAMEDONE interrupt:
- Interrupt handler schedules framedone-work in shared workqueue
- Framedone-work is never ran, as the shared workqueue is blocked. This
means that the unblank thread stays blocked, which means that context 2
stays blocked.
While I think the real problem is in keyboard/virtual terminal code, using
a private workqueue in the DSI driver is perhaps safer and more robust
than using the shared one. The DSI works should not be delayed more than a
millisecond or so, and even if the private workqueue gives us no hard
promise of doing so, it's still safer bet than the shared workqueue.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@nokia.com>