As the watermark registers aren't double bufferd, clearing the
watermarks immediately after writing the sprite registers can be
hazardous.
Until we have something better, add a wait for vblank between the
two steps to make sure the sprite no longer needs the watermark
levels before we clear them.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Imre Deak <imre.deak@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>