It occured to me that when we're trying to wake up both render
and media wells on VLV, we might end up calling the low level
force_wake_get/put two times even though one call would be
enough. Make that happen by figuring out which wells really
need to be woken up based on the forcewake counts.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by:Deepak S <deepak.s@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>