net/udp: do not touch skb->peeked unless really needed
In UDP recvmsg() path we currently access 3 cache lines from an skb
while holding receive queue lock, plus another one if packet is
dequeued, since we need to change skb->next->prev
1st cache line (contains ->next/prev pointers, offsets 0x00 and 0x08)
2nd cache line (skb->len & skb->peeked, offsets 0x80 and 0x8e)
3rd cache line (skb->truesize/users, offsets 0xe0 and 0xe4)
skb->peeked is only needed to make sure 0-length packets are properly
handled while MSG_PEEK is operated.
I had first the intent to remove skb->peeked but the "MSG_PEEK at
non-zero offset" support added by Sam Kumar makes this not possible.
This patch avoids one cache line miss during the locked section, when
skb->len and skb->peeked do not have to be read.
It also avoids the skb_set_peeked() cost for non empty UDP datagrams.
Signed-off-by: Eric Dumazet <edumazet@google.com> Acked-by: Paolo Abeni <pabeni@redhat.com> Signed-off-by: David S. Miller <davem@davemloft.net>