} panels[] = {
{ 0x110, 1, 7, 13, CLCD_CAP_5551 },
{ 0x110, 0, 8, 16, CLCD_CAP_888 },
+ { 0x110, 16, 8, 0, CLCD_CAP_888 },
{ 0x111, 4, 14, 20, CLCD_CAP_444 },
{ 0x111, 3, 11, 19, CLCD_CAP_444 | CLCD_CAP_5551 },
{ 0x111, 3, 10, 19, CLCD_CAP_444 | CLCD_CAP_5551 |
fb->panel->caps = panels[i].caps;
}
+ /*
+ * If we actually physically connected the R lines to B and
+ * vice versa
+ */
+ if (r0 != 0 && b0 == 0)
+ fb->panel->bgr_connection = true;
+
return fb->panel->caps ? 0 : -EINVAL;
}
grayscale:1;
unsigned int connector;
struct backlight_device *backlight;
+ /*
+ * If the B/R lines are switched between the CLCD
+ * and the panel we need to know this and not try to
+ * compensate with the BGR bit in the control register.
+ */
+ bool bgr_connection;
};
struct clcd_regs {
if (var->grayscale)
val |= CNTL_LCDBW;
- if (fb->panel->caps && fb->board->caps &&
- var->bits_per_pixel >= 16) {
+ if (fb->panel->caps && fb->board->caps && var->bits_per_pixel >= 16) {
/*
* if board and panel supply capabilities, we can support
- * changing BGR/RGB depending on supplied parameters
+ * changing BGR/RGB depending on supplied parameters. Here
+ * we switch to what the framebuffer is providing if need
+ * be, so if the framebuffer is BGR but the display connection
+ * is RGB (first case) we switch it around. Vice versa mutatis
+ * mutandis if the framebuffer is RGB but the display connection
+ * is BGR, we flip it around.
*/
if (var->red.offset == 0)
val &= ~CNTL_BGR;
else
val |= CNTL_BGR;
+ if (fb->panel->bgr_connection)
+ val ^= CNTL_BGR;
}
switch (var->bits_per_pixel) {