* those used for fbdev. Note that the caller must hold a reference of it's own,
* i.e. the object may not be destroyed through this call (since it'll lead to a
* locking inversion).
+ *
+ * NOTE: This function is deprecated. For driver-private framebuffers it is not
+ * recommended to embed a framebuffer struct info fbdev struct, instead, a
+ * framebuffer pointer is preferred and drm_framebuffer_unreference() should be
+ * called when the framebuffer is to be cleaned up.
*/
void drm_framebuffer_unregister_private(struct drm_framebuffer *fb)
{