I pulled the wrong version of the patch from Daniel Vetter which was
missing the read barriers -- and the one that was causing all the trouble
was from i915_gem_object_put_fence_reg(), leading to GPU hangs on gen3.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
int ret;
ret = i915_gem_object_flush_gpu_write_domain(obj, false);
- if (ret != 0)
+ if (ret)
+ return ret;
+
+ ret = i915_gem_object_wait_rendering(obj);
+ if (ret)
return ret;
}
i915_gem_object_flush_gtt_write_domain(obj);
- i915_gem_clear_fence_reg (obj);
+ i915_gem_clear_fence_reg(obj);
return 0;
}