A previous patch, namely:
commit
bf97b276ca04cee9ab65ffd378fa8e6aedd71ff6
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Wed Apr 11 20:42:41 2012 +0200
drm/i915: implement w/a for incorrect guarband clipping
accidentally set bit 5 in 3D_CHICKEN, which has nothing to do with
clipping. This patch changes it to be set in 3D_CHICKEN3, where it
belongs.
The game "Dante" demonstrates random clipping issues when guardband
clipping is enabled and bit 5 of 3D_CHICKEN3 isn't set. So the
workaround is actually necessary.
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Oliver McFadden <oliver.mcfadden@linux.intel.com>
Acked-by: Paul Menzel <paulepanter@users.sourceforge.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: stable@vger.kernel.org
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
*/
# define _3D_CHICKEN2_WM_READ_PIPELINED (1 << 14)
#define _3D_CHICKEN3 0x02090
-#define _3D_CHICKEN_SF_DISABLE_FASTCLIP_CULL (1 << 5)
+#define _3D_CHICKEN3_SF_DISABLE_FASTCLIP_CULL (1 << 5)
#define MI_MODE 0x0209c
# define VS_TIMER_DISPATCH (1 << 6)
GEN6_RCCUNIT_CLOCK_GATE_DISABLE);
/* Bspec says we need to always set all mask bits. */
- I915_WRITE(_3D_CHICKEN, (0xFFFF << 16) |
- _3D_CHICKEN_SF_DISABLE_FASTCLIP_CULL);
+ I915_WRITE(_3D_CHICKEN3, (0xFFFF << 16) |
+ _3D_CHICKEN3_SF_DISABLE_FASTCLIP_CULL);
/*
* According to the spec the following bits should be