Other methods in this file suggest this is the correct way to retrieve
the engine pointer.
Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
gf100_gr_set_shader_exceptions(struct nvkm_object *object, u32 mthd,
void *pdata, u32 size)
{
- struct gf100_gr_priv *priv = (void *)nv_engine(object);
+ struct gf100_gr_priv *priv = (void *)object->engine;
if (size >= sizeof(u32)) {
u32 data = *(u32 *)pdata ? 0xffffffff : 0x00000000;
nv_wr32(priv, 0x419e44, data);