struct nv50_pm_state {
struct nouveau_pm_level *perflvl;
-
+ struct hwsq_ucode eclk_hwsq;
struct hwsq_ucode mclk_hwsq;
u32 mscript;
u32 mmast;
u32 mctrl;
u32 mcoef;
-
- u32 emast;
- u32 nctrl;
- u32 ncoef;
- u32 sctrl;
- u32 scoef;
-
- u32 amast;
- u32 pdivs;
};
static u32
{
struct drm_nouveau_private *dev_priv = dev->dev_private;
struct nv50_pm_state *info;
+ struct hwsq_ucode *hwsq;
struct pll_lims pll;
+ u32 out, mast, divs, ctrl;
int clk, ret = -EINVAL;
int N, M, P1, P2;
- u32 out;
if (dev_priv->chipset == 0xaa ||
dev_priv->chipset == 0xac)
info->mscript = perflvl->memscript;
}
- /* core: for the moment at least, always use nvpll */
- clk = calc_pll(dev, 0x4028, &pll, perflvl->core, &N, &M, &P1);
- if (clk == 0)
- goto error;
+ divs = read_div(dev);
+ mast = info->mmast;
- info->emast = 0x00000003;
- info->nctrl = 0x80000000 | (P1 << 19) | (P1 << 16);
- info->ncoef = (N << 8) | M;
+ /* start building HWSQ script for engine reclocking */
+ hwsq = &info->eclk_hwsq;
+ hwsq_init(hwsq);
+ hwsq_setf(hwsq, 0x10, 0); /* disable bus access */
+ hwsq_op5f(hwsq, 0x00, 0x01); /* wait for access disabled? */
- /* shader: tie to nvclk if possible, otherwise use spll. have to be
- * very careful that the shader clock is at least twice the core, or
- * some chipsets will be very unhappy. i expect most or all of these
- * cases will be handled by tying to nvclk, but it's possible there's
- * corners
- */
- if (P1-- && perflvl->shader == (perflvl->core << 1)) {
- info->emast |= 0x00000020;
- info->sctrl = 0x00000000 | (P1 << 19) | (P1 << 16);
- info->scoef = nv_rd32(dev, 0x004024);
- } else {
- clk = calc_pll(dev, 0x4020, &pll, perflvl->shader, &N, &M, &P1);
- if (clk == 0)
- goto error;
+ /* vdec/dom6: switch to "safe" clocks temporarily */
+ if (perflvl->vdec) {
+ mast &= ~0x00000c00;
+ divs &= ~0x00000700;
+ }
- info->emast |= 0x00000030;
- info->sctrl = 0x80000000 | (P1 << 19) | (P1 << 16);
- info->scoef = (N << 8) | M;
+ if (perflvl->dom6) {
+ mast &= ~0x0c000000;
+ divs &= ~0x00000007;
}
+ hwsq_wr32(hwsq, 0x00c040, mast);
+
/* vdec: avoid modifying xpll until we know exactly how the other
* clock domains work, i suspect at least some of them can also be
* tied to xpll...
*/
- info->amast = nv_rd32(dev, 0x00c040);
- info->pdivs = read_div(dev);
if (perflvl->vdec) {
/* see how close we can get using nvclk as a source */
clk = calc_div(perflvl->core, perflvl->vdec, &P1);
out = calc_div(out, perflvl->vdec, &P2);
/* select whichever gets us closest */
- info->amast &= ~0x00000c00;
- info->pdivs &= ~0x00000700;
if (abs((int)perflvl->vdec - clk) <=
abs((int)perflvl->vdec - out)) {
if (dev_priv->chipset != 0x98)
- info->amast |= 0x00000c00;
- info->pdivs |= P1 << 8;
+ mast |= 0x00000c00;
+ divs |= P1 << 8;
} else {
- info->amast |= 0x00000800;
- info->pdivs |= P2 << 8;
+ mast |= 0x00000800;
+ divs |= P2 << 8;
}
}
* of the host clock frequency
*/
if (perflvl->dom6) {
- info->amast &= ~0x0c000000;
if (clk_same(perflvl->dom6, read_clk(dev, clk_src_href))) {
- info->amast |= 0x00000000;
+ mast |= 0x00000000;
} else
if (clk_same(perflvl->dom6, read_clk(dev, clk_src_hclk))) {
- info->amast |= 0x08000000;
+ mast |= 0x08000000;
} else {
clk = read_clk(dev, clk_src_hclk) * 3;
clk = calc_div(clk, perflvl->dom6, &P1);
- info->amast |= 0x0c000000;
- info->pdivs = (info->pdivs & ~0x00000007) | P1;
+ mast |= 0x0c000000;
+ divs |= P1;
}
}
+ /* vdec/dom6: complete switch to new clocks */
+ switch (dev_priv->chipset) {
+ case 0x92:
+ case 0x94:
+ case 0x96:
+ hwsq_wr32(hwsq, 0x004800, divs);
+ break;
+ default:
+ hwsq_wr32(hwsq, 0x004700, divs);
+ break;
+ }
+
+ hwsq_wr32(hwsq, 0x00c040, mast);
+
+ /* core/shader: make sure sclk/nvclk are disconnected from their
+ * PLLs (nvclk to dom6, sclk to hclk)
+ */
+ if (dev_priv->chipset < 0x92)
+ mast = (mast & ~0x001000b0) | 0x00100080;
+ else
+ mast = (mast & ~0x000000b3) | 0x00000081;
+
+ hwsq_wr32(hwsq, 0x00c040, mast);
+
+ /* core: for the moment at least, always use nvpll */
+ clk = calc_pll(dev, 0x4028, &pll, perflvl->core, &N, &M, &P1);
+ if (clk == 0)
+ goto error;
+
+ ctrl = nv_rd32(dev, 0x004028) & ~0xc03f0100;
+ mast &= ~0x00100000;
+ mast |= 3;
+
+ hwsq_wr32(hwsq, 0x004028, 0x80000000 | (P1 << 19) | (P1 << 16) | ctrl);
+ hwsq_wr32(hwsq, 0x00402c, (N << 8) | M);
+
+ /* shader: tie to nvclk if possible, otherwise use spll. have to be
+ * very careful that the shader clock is at least twice the core, or
+ * some chipsets will be very unhappy. i expect most or all of these
+ * cases will be handled by tying to nvclk, but it's possible there's
+ * corners
+ */
+ ctrl = nv_rd32(dev, 0x004020) & ~0xc03f0100;
+
+ if (P1-- && perflvl->shader == (perflvl->core << 1)) {
+ hwsq_wr32(hwsq, 0x004020, (P1 << 19) | (P1 << 16) | ctrl);
+ hwsq_wr32(hwsq, 0x00c040, 0x00000020 | mast);
+ } else {
+ clk = calc_pll(dev, 0x4020, &pll, perflvl->shader, &N, &M, &P1);
+ if (clk == 0)
+ goto error;
+ ctrl |= 0x80000000;
+
+ hwsq_wr32(hwsq, 0x004020, (P1 << 19) | (P1 << 16) | ctrl);
+ hwsq_wr32(hwsq, 0x004024, (N << 8) | M);
+ hwsq_wr32(hwsq, 0x00c040, 0x00000030 | mast);
+ }
+
+ hwsq_setf(hwsq, 0x10, 1); /* enable bus access */
+ hwsq_op5f(hwsq, 0x00, 0x00); /* wait for access enabled? */
+ hwsq_fini(hwsq);
+
return info;
error:
kfree(info);
}
static int
-prog_mclk(struct drm_device *dev, struct hwsq_ucode *hwsq)
+prog_hwsq(struct drm_device *dev, struct hwsq_ucode *hwsq)
{
struct drm_nouveau_private *dev_priv = dev->dev_private;
u32 hwsq_data, hwsq_kick;
int
nv50_pm_clocks_set(struct drm_device *dev, void *data)
{
- struct drm_nouveau_private *dev_priv = dev->dev_private;
struct nv50_pm_state *info = data;
struct bit_entry M;
- int ret = 0;
+ int ret = -EBUSY;
/* halt and idle execution engines */
nv_mask(dev, 0x002504, 0x00000001, 0x00000001);
if (!nv_wait(dev, 0x002504, 0x00000010, 0x00000010))
- goto error;
+ goto resume;
- /* memory: it is *very* important we change this first, the ucode
- * we build in pre() now has hardcoded 0xc040 values, which can't
- * change before we execute it or the engine clocks may end up
- * messed up.
+ /* program memory clock, if necessary - must come before engine clock
+ * reprogramming due to how we construct the hwsq scripts in pre()
*/
if (info->mclk_hwsq.len) {
/* execute some scripts that do ??? from the vbios.. */
nouveau_bios_init_exec(dev, info->mscript);
}
- ret = prog_mclk(dev, &info->mclk_hwsq);
+ ret = prog_hwsq(dev, &info->mclk_hwsq);
if (ret)
goto resume;
}
- /* reclock vdec/dom6 */
- nv_mask(dev, 0x00c040, 0x00000c00, 0x00000000);
- switch (dev_priv->chipset) {
- case 0x92:
- case 0x94:
- case 0x96:
- nv_mask(dev, 0x004800, 0x00000707, info->pdivs);
- break;
- default:
- nv_mask(dev, 0x004700, 0x00000707, info->pdivs);
- break;
- }
- nv_mask(dev, 0x00c040, 0x0c000c00, info->amast);
+ /* program engine clocks */
+ ret = prog_hwsq(dev, &info->eclk_hwsq);
- /* core/shader: make sure sclk/nvclk are disconnected from their
- * plls (nvclk to dom6, sclk to hclk), modify the plls, and
- * reconnect sclk/nvclk to their new clock source
- */
- if (dev_priv->chipset < 0x92)
- nv_mask(dev, 0x00c040, 0x001000b0, 0x00100080); /* grrr! */
- else
- nv_mask(dev, 0x00c040, 0x000000b3, 0x00000081);
- nv_mask(dev, 0x004020, 0xc03f0100, info->sctrl);
- nv_wr32(dev, 0x004024, info->scoef);
- nv_mask(dev, 0x004028, 0xc03f0100, info->nctrl);
- nv_wr32(dev, 0x00402c, info->ncoef);
- nv_mask(dev, 0x00c040, 0x00100033, info->emast);
-
- goto resume;
-error:
- ret = -EBUSY;
resume:
nv_mask(dev, 0x002504, 0x00000001, 0x00000000);
kfree(info);