struct msm_gem_submit *submit;
struct msm_gpu *gpu = priv->gpu;
struct fence *in_fence = NULL;
+ struct sync_file *sync_file = NULL;
+ int out_fence_fd = -1;
unsigned i;
int ret;
if (ret)
return ret;
+ if (args->flags & MSM_SUBMIT_FENCE_FD_OUT) {
+ out_fence_fd = get_unused_fd_flags(O_CLOEXEC);
+ if (out_fence_fd < 0) {
+ ret = out_fence_fd;
+ goto out_unlock;
+ }
+ }
+
submit = submit_create(dev, gpu, args->nr_bos, args->nr_cmds);
if (!submit) {
ret = -ENOMEM;
goto out;
}
+ if (args->flags & MSM_SUBMIT_FENCE_FD_OUT) {
+ sync_file = sync_file_create(submit->fence);
+ if (!sync_file) {
+ ret = -ENOMEM;
+ goto out;
+ }
+ }
+
msm_gpu_submit(gpu, submit, ctx);
args->fence = submit->fence->seqno;
+ if (args->flags & MSM_SUBMIT_FENCE_FD_OUT) {
+ fd_install(out_fence_fd, sync_file->file);
+ args->fence_fd = out_fence_fd;
+ }
+
out:
if (in_fence)
fence_put(in_fence);
if (ret)
msm_gem_submit_free(submit);
out_unlock:
+ if (ret && (out_fence_fd >= 0))
+ put_unused_fd(out_fence_fd);
mutex_unlock(&dev->struct_mutex);
return ret;
}
/* Valid submit ioctl flags: */
#define MSM_SUBMIT_NO_IMPLICIT 0x80000000 /* disable implicit sync */
#define MSM_SUBMIT_FENCE_FD_IN 0x40000000 /* enable input fence_fd */
+#define MSM_SUBMIT_FENCE_FD_OUT 0x20000000 /* enable output fence_fd */
#define MSM_SUBMIT_FLAGS ( \
MSM_SUBMIT_NO_IMPLICIT | \
MSM_SUBMIT_FENCE_FD_IN | \
+ MSM_SUBMIT_FENCE_FD_OUT | \
0)
/* Each cmdstream submit consists of a table of buffers involved, and
__u32 nr_cmds; /* in, number of submit_cmd's */
__u64 __user bos; /* in, ptr to array of submit_bo's */
__u64 __user cmds; /* in, ptr to array of submit_cmd's */
- __s32 fence_fd; /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN) */
+ __s32 fence_fd; /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN/OUT) */
};
/* The normal way to synchronize with the GPU is just to CPU_PREP on