We send the primary and cursor plane data through the gamma unit.
In order to get matching output from sprites, also send the sprite
data through the gamma unit.
In the future we should add some properties to control this
explicitly, and also add properties for the per-sprite gamma ramps
what have you, but for now this seems like a reasonable thing to do.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
#define _SPACNTR (VLV_DISPLAY_BASE + 0x72180)
#define SP_ENABLE (1<<31)
-#define SP_GEAMMA_ENABLE (1<<30)
+#define SP_GAMMA_ENABLE (1<<30)
#define SP_PIXFORMAT_MASK (0xf<<26)
#define SP_FORMAT_YUV422 (0<<26)
#define SP_FORMAT_BGR565 (5<<26)
break;
}
+ /*
+ * Enable gamma to match primary/cursor plane behaviour.
+ * FIXME should be user controllable via propertiesa.
+ */
+ sprctl |= SP_GAMMA_ENABLE;
+
if (obj->tiling_mode != I915_TILING_NONE)
sprctl |= SP_TILED;
BUG();
}
+ /*
+ * Enable gamma to match primary/cursor plane behaviour.
+ * FIXME should be user controllable via propertiesa.
+ */
+ sprctl |= SPRITE_GAMMA_ENABLE;
+
if (obj->tiling_mode != I915_TILING_NONE)
sprctl |= SPRITE_TILED;
BUG();
}
+ /*
+ * Enable gamma to match primary/cursor plane behaviour.
+ * FIXME should be user controllable via propertiesa.
+ */
+ dvscntr |= DVS_GAMMA_ENABLE;
+
if (obj->tiling_mode != I915_TILING_NONE)
dvscntr |= DVS_TILED;