perflvl->core = ROM16(subent(0)) & 0xfff;
perflvl->shader = ROM16(subent(1)) & 0xfff;
perflvl->memory = ROM16(subent(2)) & 0xfff;
+ perflvl->vdec = ROM16(subent(3)) & 0xfff;
+ perflvl->unka0 = ROM16(subent(4)) & 0xfff;
} else {
perflvl->shader = ROM16(subent(3)) & 0xfff;
perflvl->core = perflvl->shader / 2;
perflvl->shader *= 1000;
perflvl->memory *= 1000;
perflvl->unk0a *= 1000;
+ perflvl->vdec *= 1000;
+ perflvl->unka0 *= 1000;
break;
}
perflvl->core = read_pll(dev, 0x4200, 0);
perflvl->shader = read_pll(dev, 0x4220, 1);
perflvl->memory = read_pll(dev, 0x4000, 2);
+ perflvl->unka0 = read_clk(dev, 0x20, false);
+ perflvl->vdec = read_clk(dev, 0x21, false);
return 0;
}
struct creg nclk;
struct creg sclk;
struct creg mclk;
+ struct creg vdec;
+ struct creg unka0;
};
void *
if (ret < 0)
goto out;
+ ret = calc_clk(dev, 0x0000, 0x20, perflvl->unka0, &info->unka0);
+ if (ret < 0)
+ goto out;
+
+ ret = calc_clk(dev, 0x0000, 0x21, perflvl->vdec, &info->vdec);
+ if (ret < 0)
+ goto out;
+
out:
if (ret < 0) {
kfree(info);
}
}
+static void
+prog_clk(struct drm_device *dev, int clk, struct creg *reg)
+{
+ nv_mask(dev, 0x004120 + (clk * 4), 0x003f3141, 0x00000101 | reg->clk);
+}
+
void
nva3_pm_clocks_set(struct drm_device *dev, void *pre_state)
{
prog_pll(dev, 0x004200, 0, &info->nclk);
prog_pll(dev, 0x004220, 1, &info->sclk);
+ prog_clk(dev, 0x20, &info->unka0);
+ prog_clk(dev, 0x21, &info->vdec);
nv_wr32(dev, 0x100210, 0);
nv_wr32(dev, 0x1002dc, 1);