/* WaForceContextSaveRestoreNonCoherent:skl,bxt */
tmp = HDC_FORCE_CONTEXT_SAVE_RESTORE_NON_COHERENT;
- if (IS_SKL_REVID(dev, SKL_REVID_F0, SKL_REVID_F0) ||
+ if (IS_SKL_REVID(dev, SKL_REVID_F0, REVID_FOREVER) ||
IS_BXT_REVID(dev, BXT_REVID_B0, REVID_FOREVER))
tmp |= HDC_FORCE_CSR_NON_COHERENT_OVR_DISABLE;
WA_SET_BIT_MASKED(HDC_CHICKEN0, tmp);
WA_SET_BIT_MASKED(HIZ_CHICKEN,
BDW_HIZ_POWER_COMPILER_CLOCK_GATING_DISABLE);
- if (IS_SKL_REVID(dev, 0, SKL_REVID_F0)) {
+ /* This is tied to WaForceContextSaveRestoreNonCoherent */
+ if (IS_SKL_REVID(dev, 0, REVID_FOREVER)) {
/*
*Use Force Non-Coherent whenever executing a 3D context. This
* is a workaround for a possible hang in the unlikely event