int conf_read(const char *name)
{
- struct symbol *sym, *choice_sym;
- struct property *prop;
- struct expr *e;
- int i, flags;
+ struct symbol *sym;
+ int i;
sym_set_change_count(0);
for_all_symbols(i, sym) {
sym_calc_value(sym);
if (sym_is_choice(sym) || (sym->flags & SYMBOL_AUTO))
- goto sym_ok;
+ continue;
if (sym_has_value(sym) && (sym->flags & SYMBOL_WRITE)) {
/* check that calculated value agrees with saved value */
switch (sym->type) {
if (sym->def[S_DEF_USER].tri != sym_get_tristate_value(sym))
break;
if (!sym_is_choice(sym))
- goto sym_ok;
+ continue;
/* fall through */
default:
if (!strcmp(sym->curr.val, sym->def[S_DEF_USER].val))
- goto sym_ok;
+ continue;
break;
}
} else if (!sym_has_value(sym) && !(sym->flags & SYMBOL_WRITE))
/* no previous value and not saved */
- goto sym_ok;
+ continue;
conf_unsaved++;
/* maybe print value in verbose mode... */
- sym_ok:
- if (!sym_is_choice(sym))
- continue;
- /* The choice symbol only has a set value (and thus is not new)
- * if all its visible childs have values.
- */
- prop = sym_get_choice_prop(sym);
- flags = sym->flags;
- expr_list_for_each_sym(prop->expr, e, choice_sym)
- if (choice_sym->visible != no)
- flags &= choice_sym->flags;
- sym->flags &= flags | ~SYMBOL_DEF_USER;
}
for_all_symbols(i, sym) {
struct symbol *def_sym;
struct property *prop;
struct expr *e;
+ int flags;
/* first calculate all choice values' visibilities */
+ flags = sym->flags;
prop = sym_get_choice_prop(sym);
- expr_list_for_each_sym(prop->expr, e, def_sym)
+ expr_list_for_each_sym(prop->expr, e, def_sym) {
sym_calc_visibility(def_sym);
+ if (def_sym->visible != no)
+ flags &= def_sym->flags;
+ }
+
+ sym->flags &= flags | ~SYMBOL_DEF_USER;
/* is the user choice visible? */
def_sym = sym->def[S_DEF_USER].val;