}
nv_mask(dev, 0x00c040, 0x0c000c00, info->amast);
- /* core/shader: switch core to dom6, shader to hclk */
- if (dev_priv->chipset == 0x50)
+ /* core/shader: make sure sclk/nvclk are disconnected from their
+ * plls (nvclk to dom6, sclk to hclk), modify the plls, and
+ * reconnect sclk/nvclk to their new clock source
+ */
+ if (dev_priv->chipset < 0x92)
nv_mask(dev, 0x00c040, 0x001000b0, 0x00100080); /* grrr! */
else
nv_mask(dev, 0x00c040, 0x000000b3, 0x00000081);