When ending an oops, don't clear die_owner unless the nest count
went to zero. This prevents a second nested oops from hanging forever
on the die_lock.
Signed-off-by: Nicholas Piggin <npiggin@gmail.com>
Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
int signr)
{
bust_spinlocks(0);
- die_owner = -1;
add_taint(TAINT_DIE, LOCKDEP_NOW_UNRELIABLE);
die_nest_count--;
oops_exit();
printk("\n");
- if (!die_nest_count)
+ if (!die_nest_count) {
/* Nest count reaches zero, release the lock. */
+ die_owner = -1;
arch_spin_unlock(&die_lock);
+ }
raw_local_irq_restore(flags);
crash_fadump(regs, "die oops");