if (obj->static_init == 1) {
debug_object_init(obj, &descr_type_test);
debug_object_activate(obj, &descr_type_test);
- /*
- * Real code should return 0 here ! This is
- * not a fixup of some bad behaviour. We
- * merily call the debug_init function to keep
- * track of the object.
- */
- return 1;
- } else {
- /* Real code needs to emit a warning here */
+ return 0;
}
- return 0;
+ return 1;
case ODEBUG_STATE_ACTIVE:
debug_object_deactivate(obj, &descr_type_test);
obj.static_init = 1;
debug_object_activate(&obj, &descr_type_test);
- if (check_results(&obj, ODEBUG_STATE_ACTIVE, ++fixups, warnings))
+ if (check_results(&obj, ODEBUG_STATE_ACTIVE, fixups, warnings))
goto out;
debug_object_init(&obj, &descr_type_test);
if (check_results(&obj, ODEBUG_STATE_INIT, ++fixups, ++warnings))