(pitch / Bpp & DE_PITCH_SOURCE_MASK)); /* dpr10 */
write_dpr(accel, DE_WINDOW_WIDTH,
- FIELD_VALUE(0, DE_WINDOW_WIDTH, DESTINATION, pitch/Bpp)|
- FIELD_VALUE(0, DE_WINDOW_WIDTH, SOURCE, pitch/Bpp)); /* dpr44 */
+ ((pitch / Bpp << DE_WINDOW_WIDTH_DST_SHIFT) &
+ DE_WINDOW_WIDTH_DST_MASK) |
+ (pitch / Bpp & DE_WINDOW_WIDTH_SRC_MASK)); /* dpr44 */
write_dpr(accel, DE_FOREGROUND, color); /* DPR14 */
2D engine uses this value to calculate the linear address in frame buffer for a given point.
*/
write_dpr(accel, DE_WINDOW_WIDTH,
- FIELD_VALUE(0, DE_WINDOW_WIDTH, DESTINATION, (dPitch/Bpp)) |
- FIELD_VALUE(0, DE_WINDOW_WIDTH, SOURCE, (sPitch/Bpp))); /* dpr3c */
+ ((dPitch / Bpp << DE_WINDOW_WIDTH_DST_SHIFT) &
+ DE_WINDOW_WIDTH_DST_MASK) |
+ (sPitch / Bpp & DE_WINDOW_WIDTH_SRC_MASK)); /* dpr3c */
if (accel->de_wait() != 0)
return -1;
2D engine uses this value to calculate the linear address in frame buffer for a given point.
*/
write_dpr(accel, DE_WINDOW_WIDTH,
- FIELD_VALUE(0, DE_WINDOW_WIDTH, DESTINATION, (dPitch/bytePerPixel)) |
- FIELD_VALUE(0, DE_WINDOW_WIDTH, SOURCE, (dPitch/bytePerPixel)));
+ ((dPitch / bytePerPixel << DE_WINDOW_WIDTH_DST_SHIFT) &
+ DE_WINDOW_WIDTH_DST_MASK) |
+ (dPitch / bytePerPixel & DE_WINDOW_WIDTH_SRC_MASK));
/* Note: For 2D Source in Host Write, only X_K1_MONO field is needed, and Y_K2 field is not used.
For mono bitmap, use startBit for X_K1. */
#define DE_MONO_PATTERN_HIGH_PATTERN 31:0
#define DE_WINDOW_WIDTH 0x00003C
-#define DE_WINDOW_WIDTH_DESTINATION 28:16
-#define DE_WINDOW_WIDTH_SOURCE 12:0
+#define DE_WINDOW_WIDTH_DST_SHIFT 16
+#define DE_WINDOW_WIDTH_DST_MASK (0x1fff << 16)
+#define DE_WINDOW_WIDTH_SRC_MASK 0x1fff
#define DE_WINDOW_SOURCE_BASE 0x000040
#define DE_WINDOW_SOURCE_BASE_EXT 27:27