/* set REBIND and kick idle ones, we'll wait for these later */
for_each_worker_pool(pool, gcwq) {
list_for_each_entry(worker, &pool->idle_list, entry) {
+ unsigned long worker_flags = worker->flags;
+
if (worker->flags & WORKER_REBIND)
continue;
- /* morph UNBOUND to REBIND */
- worker->flags &= ~WORKER_UNBOUND;
- worker->flags |= WORKER_REBIND;
+ /* morph UNBOUND to REBIND atomically */
+ worker_flags &= ~WORKER_UNBOUND;
+ worker_flags |= WORKER_REBIND;
+ ACCESS_ONCE(worker->flags) = worker_flags;
idle_rebind.cnt++;
worker->idle_rebind = &idle_rebind;
/* rebind busy workers */
for_each_busy_worker(worker, i, pos, gcwq) {
struct work_struct *rebind_work = &worker->rebind_work;
+ unsigned long worker_flags = worker->flags;
- /* morph UNBOUND to REBIND */
- worker->flags &= ~WORKER_UNBOUND;
- worker->flags |= WORKER_REBIND;
+ /* morph UNBOUND to REBIND atomically */
+ worker_flags &= ~WORKER_UNBOUND;
+ worker_flags |= WORKER_REBIND;
+ ACCESS_ONCE(worker->flags) = worker_flags;
if (test_and_set_bit(WORK_STRUCT_PENDING_BIT,
work_data_bits(rebind_work)))