/* FIXME: Remember if we expose the 2D engine to the DRM we need to serialize
it with console use */
-static int psbfb_2d_submit(struct drm_psb_private *dev_priv, uint32_t *cmdbuf,
+int psbfb_2d_submit(struct drm_psb_private *dev_priv, uint32_t *cmdbuf,
unsigned size)
{
int ret = 0;
return 0;
}
+static int psbfb_ioctl(struct fb_info *info, unsigned int cmd, unsigned long arg)
+{
+ struct psb_fbdev *fbdev = info->par;
+ struct psb_framebuffer *psbfb = fbdev->pfb;
+ struct drm_device *dev = psbfb->base.dev;
+ struct drm_psb_private *dev_priv = dev->dev_private;
+ u32 __user *p = (u32 __user *)arg;
+ u32 l;
+ u32 buf[32];
+ switch (cmd) {
+ case 0x12345678:
+ if (!capable(CAP_SYS_RAWIO))
+ return -EPERM;
+ if (get_user(l, p))
+ return -EFAULT;
+ if (l > 32)
+ return -EMSGSIZE;
+ if (copy_from_user(buf, p + 1, l))
+ return -EFAULT;
+ psbfb_2d_submit(dev_priv, buf, l);
+ return 0;
+ default:
+ return -ENOTTY;
+ }
+}
static struct fb_ops psbfb_ops = {
.owner = THIS_MODULE,
.fb_imageblit = psbfb_imageblit,
.fb_mmap = psbfb_mmap,
.fb_sync = psbfb_sync,
+ .fb_ioctl = psbfb_ioctl,
};
static struct drm_framebuffer *psb_framebuffer_create