case gcvCORE_MAJOR:
clk_prepare(clk_3dcore);
clk_enable(clk_3dcore);
- /*if (cpu_is_mx6q())*/
- clk_prepare(clk_3dshader);
- clk_enable(clk_3dshader);
- clk_prepare(clk_3d_axi);
- clk_enable(clk_3d_axi);
- break;
+ clk_prepare(clk_3dshader);
+ clk_enable(clk_3dshader);
+ clk_prepare(clk_3d_axi);
+ clk_enable(clk_3d_axi);
+ break;
case gcvCORE_2D:
clk_prepare(clk_2dcore);
clk_enable(clk_2dcore);
if (oldClockState == gcvTRUE) {
switch (Core) {
case gcvCORE_MAJOR:
- /*if (cpu_is_mx6q())*/
- clk_disable(clk_3dshader);
- clk_unprepare(clk_3dshader);
+ clk_disable(clk_3dshader);
+ clk_unprepare(clk_3dshader);
clk_disable(clk_3dcore);
clk_unprepare(clk_3dcore);
clk_disable(clk_3d_axi);