const struct solo_motion_thresholds *thresholds)
{
u32 off = SOLO_MOT_FLAG_AREA + ch * SOLO_MOT_THRESH_SIZE * 2;
- u16 buf[SOLO_MOTION_SZ];
+ u16 buf[64];
int x, y;
int ret = 0;
+ memset(buf, 0, sizeof(buf));
for (y = 0; y < SOLO_MOTION_SZ; y++) {
for (x = 0; x < SOLO_MOTION_SZ; x++)
buf[x] = cpu_to_le16(thresholds->thresholds[y][x]);
* each sample representing 16x16 pixels of the source. In
* effect, 44x30 samples are used for NTSC, and 44x36 for PAL.
* The 5th sample on the 10th row is (10*64)+5 = 645.
+ *
+ * Using a 64x64 array will result in a problem on some architectures like
+ * the powerpc where the size of the argument is limited to 13 bits.
+ * Since both PAL and NTSC do not use the full table anyway I've chosen
+ * to limit the array to 45x45 (45*16 = 720, which is the maximum PAL/NTSC
+ * width).
*/
-#define SOLO_MOTION_SZ (64)
+#define SOLO_MOTION_SZ (45)
struct solo_motion_thresholds {
__u16 thresholds[SOLO_MOTION_SZ][SOLO_MOTION_SZ];
};