}
}
+ static void input_stop_autorepeat(struct input_dev *dev)
+ {
+ del_timer(&dev->timer);
+ }
+
#define INPUT_IGNORE_EVENT 0
#define INPUT_PASS_TO_HANDLERS 1
#define INPUT_PASS_TO_DEVICE 2
__change_bit(code, dev->key);
if (value)
input_start_autorepeat(dev, code);
+ else
+ input_stop_autorepeat(dev);
}
disposition = INPUT_PASS_TO_HANDLERS;
static unsigned int input_proc_devices_poll(struct file *file, poll_table *wait)
{
- int state = input_devices_state;
-
poll_wait(file, &input_devices_poll_wait, wait);
- if (state != input_devices_state)
+ if (file->f_version != input_devices_state) {
+ file->f_version = input_devices_state;
return POLLIN | POLLRDNORM;
+ }
return 0;
}
if (!proc_bus_input_dir)
return -ENOMEM;
- proc_bus_input_dir->owner = THIS_MODULE;
-
entry = proc_create("devices", 0, proc_bus_input_dir,
&input_devices_fileops);
if (!entry)
default y
select SERIO
select SERIO_LIBPS2
- select SERIO_I8042 if X86_PC
+ select SERIO_I8042 if X86
select SERIO_GSCPS2 if GSC
help
Say Y here if you have a PS/2 mouse connected to your system. This
help
Say Y here to support PXA930 Trackball mouse.
+ config MOUSE_MAPLE
+ tristate "Maple mouse (for the Dreamcast)"
+ depends on MAPLE
+ help
+ This driver supports the Maple mouse on the SEGA Dreamcast.
+
+ Most Dreamcast users, who have a mouse, will say Y here.
+
+ To compile this driver as a module choose M here: the module will be
+ called maplemouse.
+
endif
static void hgpk_recalib_work(struct work_struct *work)
{
- struct delayed_work *w = container_of(work, struct delayed_work, work);
+ struct delayed_work *w = to_delayed_work(work);
struct hgpk_data *priv = container_of(w, struct hgpk_data, recalib_wq);
struct psmouse *psmouse = priv->psmouse;
return -EIO;
}
- hgpk_dbg(psmouse, "ID: %02x %02x %02x", param[0], param[1], param[2]);
+ hgpk_dbg(psmouse, "ID: %02x %02x %02x\n", param[0], param[1], param[2]);
/* HGPK signature: 0x67, 0x00, 0x<model> */
if (param[0] != 0x67 || param[1] != 0x00)